2012年11月25日星期日

The development space of the cell phone jammer system still has the great space

The weatherproof cell phone jammer is more suitable to the outdoor environment.
T (Threat Threat) (1) the negative impact of the original online game. So far the development of online games, PC PC still exist, PW, and social impacts of plug-poor, and many other adverse effects. Handled properly these effects will affect the development of mobile online games. (2) value-added service provider acts of bad faith. SMS Trap for bad faith conduct has aroused great public concern, has become a hot telecom complaints. It is because these industries are not self-discipline and management of telecommunications consumption caused by blind spots, such as exists in the immature mobile online game industry chain them.  A huge market (2) the same starting line 3 high-return T 1. Negative impact on the original 2. Bad faith conduct macro-environment network environment to provide a good experience, good mobility and convenience of end-product service cycle length W 1. Speed limit 2 terminal restriction 3 mobile operators platform support restrictions on WO 1. To establish the progressive development of consciousness. The development space of the cell phone jammer system still has the great space.
From small to large game 2. The development of mobile Internet 3. Establish a new operating platform WT 1. Highlights the role of operator SO 1. Strongly support the localization of the game 2. Develop casual games 3. The development of mobile cell phone features and other functions with game ST 1. promote a healthy game 2 early studies adverse effects, good preparedness 3. rectify SP, integrated industry chain Chapter 1 Table 3-1 SWOT user's mobile cell phoneonline games at this stage of development strategies 4.1 Mobile online games are the status quo phase status of mobile cell phoneonline games online games is still in its infancy. According to market research results, users played mobile games accounted for 33.5%. The disproportion between men and women, the lack of female gamers, female gamers should greatly expand the market, from game type to start with, Q version of the game, should increase the proportion of casual games, players should not only focus on the needs of men. The manager has noticed the development space of the cell phone jammer system.This figure not only for China to become world's largest mobile cell phone consumer, more importantly, it also brings mobile gaming industry a broad audience base. Value of mobile online games in 2004 only 0.1 billion in 2005 to 0.2 billion in 2006 to 0.7 billion, $ 140 million 07, 08 of 3.9 billion, which also indicates that mobile gaming industry will soon be turbulent times come. Chapter mobile online game development constraints and solve the mobile network game development constraints and solve the constraints to the development of online games 2.1 2.1 communications network environment.

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